Aurélien Catros and Maxime Leblanc jointly wrote a paper on reconstructive game models. Their research was based on a comparison between the video game Assassin’s Creed III and a 1775 map of Boston, with the goal of determining how closely historical cities are reproduced in video games. The pair are both doctoral students in Architecture. Their research will have highlighted the fact that a feeling of verisimilitude is achieved not through complete accuracy but through specific combinations of sufficiently accurate historic elements. Aurélien Catros is studying at the Université de Montréal, while Maxime Leblanc is studying at McGill University. If you wish to access this publication, it is available free of charge on the CRC-ACME website’s open access publications page.
Aurélien Catros, PhD student at CRC-ACME, publishes an article on reconstructive game models
Do video games such as Assassin’s Creed faithfully reproduce cities as they were historically? A question that Aurélien Catros and Maxime Leblanc, doctoral students in architecture, have answered in their article on reconstructive game models.